home *** CD-ROM | disk | FTP | other *** search
/ Champak 146 / (Vol 146) Jan 07 2012.iso / Games / screamin_upstreamin.swf / scripts / DefineSprite_131 / frame_21 / DoAction.as
Text File  |  2012-01-07  |  4KB  |  105 lines

  1. var ┬º\x01┬º = 513;
  2. while(true)
  3. {
  4.    if(eval("\x01") != 513)
  5.    {
  6.       if(eval("\x01") != 302)
  7.       {
  8.          if(eval("\x01") != 900)
  9.          {
  10.             if(eval("\x01") != 625)
  11.             {
  12.                if(eval("\x01") != 253)
  13.                {
  14.                   if(eval("\x01") != 77)
  15.                   {
  16.                      if(eval("\x01") == 130)
  17.                      {
  18.                         set("\x01",eval("\x01") - 53);
  19.                         break;
  20.                      }
  21.                      if(eval("\x01") == 981)
  22.                      {
  23.                         set("\x01",eval("\x01") - 35);
  24.                         continue;
  25.                         continue;
  26.                      }
  27.                      if(eval("\x01") == 841)
  28.                      {
  29.                         set("\x01",eval("\x01") - 264);
  30.                         ┬º┬ºpush(true);
  31.                         continue;
  32.                      }
  33.                      if(eval("\x01") == 449)
  34.                      {
  35.                         set("\x01",eval("\x01") + 532);
  36.                         break;
  37.                      }
  38.                      if(eval("\x01") != 577)
  39.                      {
  40.                         if(eval("\x01") == 53)
  41.                         {
  42.                            set("\x01",eval("\x01") + 200);
  43.                            break;
  44.                         }
  45.                         if(eval("\x01") != 543)
  46.                         {
  47.                            if(eval("\x01") != 946)
  48.                            {
  49.                               if(eval("\x01") != 238)
  50.                               {
  51.                                  if(eval("\x01") == 172)
  52.                                  {
  53.                                     set("\x01",eval("\x01") + 680);
  54.                                     gotoAndStop("explosion");
  55.                                     play();
  56.                                     break;
  57.                                  }
  58.                                  if(eval("\x01") == 852)
  59.                                  {
  60.                                     set("\x01",eval("\x01") - 852);
  61.                                     break;
  62.                                  }
  63.                               }
  64.                               set("\x01",eval("\x01") - 66);
  65.                               continue;
  66.                            }
  67.                            set("\x01",eval("\x01") - 403);
  68.                            ┬º┬ºpush(true);
  69.                         }
  70.                         set("\x01",eval("\x01") - 413);
  71.                         if(┬º┬ºpop())
  72.                         {
  73.                            set("\x01",eval("\x01") - 53);
  74.                         }
  75.                      }
  76.                      set("\x01",eval("\x01") - 128);
  77.                   }
  78.                   set("\x01",eval("\x01") + 95);
  79.                   continue;
  80.                   if(┬º┬ºpop())
  81.                   {
  82.                      set("\x01",eval("\x01") + 532);
  83.                   }
  84.                }
  85.                set("\x01",eval("\x01") + 588);
  86.                continue;
  87.                continue;
  88.             }
  89.             set("\x01",eval("\x01") - 572);
  90.             if(┬º┬ºpop())
  91.             {
  92.                set("\x01",eval("\x01") + 200);
  93.             }
  94.             continue;
  95.          }
  96.          set("\x01",eval("\x01") + 46);
  97.          continue;
  98.       }
  99.       set("\x01",eval("\x01") + 539);
  100.       continue;
  101.    }
  102.    set("\x01",eval("\x01") + 112);
  103.    ┬º┬ºpush(true);
  104. }
  105.